guiTypes = {

	windowType = {
		name = "domesticpanel_military"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=1024 y=100 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = yes

		instantTextBoxType = {
			name = "unit_type_label"
			position = { x = 75 y =152 }
			format = centre
			textureFile = ""
			font = "Main_14_black"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 215
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
		}

### New
		instantTextBoxType = {
			name = "fire_label"
			position = { x = 290 y =155  }
	
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = "MILITARY_FIRE_LABEL"	
			maxWidth = 140
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "shock_label"
			position = { x = 325 y =155  }
		
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = "MILITARY_SHOCK_LABEL"	
			maxWidth = 140
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "count_label"
			position = { x = 360 y =155  }
	
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = "MILITARY_COUNT_LABEL"	
			maxWidth = 140
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		iconType =
		{
			name ="military_overview_banner_1"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 170 }
			Orientation = "UPPER_LEFT"
		}

		iconType =
		{
			name ="unit_type_infantry"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 150 }
			Orientation = "UPPER_LEFT"
		}


		
		guiButtonType = {
			name = "infantry_type_button"
			position = { x=75 y =166}
			quadTextureSprite ="GFX_button_military_overview"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "Main_14_plain"
		}


		instantTextBoxType = {
			name = "infantry_fire"
			position = { x = 290 y =172  }
		
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}

		instantTextBoxType = {
			name = "infantry_shock"
			position = { x = 325 y =172  }
		
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "infantry_count"
			position = { x = 285 y =172  }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}






	
		iconType =
		{
			name ="military_overview_banner_2"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 196 }
			Orientation = "UPPER_LEFT"
		}


		iconType =
		{
			name ="unit_type_cavalry"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 176 }
			Orientation = "UPPER_LEFT"
		}

		guiButtonType = {
			name = "cavalry_type_button"
			position = { x=75 y =192}
			quadTextureSprite ="GFX_button_military_overview"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "Main_14_plain"
		}
		instantTextBoxType = {
			name = "cavalry_fire"
			position = { x = 290 y =198  }
		
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "cavalry_shock"
			position = { x = 325 y =198  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "cavalry_count"
			position = { x = 285 y =198  }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		



		
	
		iconType =
		{
			name ="military_overview_banner_3"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 222 }
			Orientation = "UPPER_LEFT"
		}

		iconType =
		{
			name ="unit_type_artillery"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 202 }
			Orientation = "UPPER_LEFT"
		}

		guiButtonType = {
			name = "artillery_type_button"
			position = { x=75 y =218}
			quadTextureSprite ="GFX_button_military_overview"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "Main_14_plain"
		}
		instantTextBoxType = {
			name = "artillery_fire"
			position = { x = 290 y =224  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "artillery_shock"
			position = { x = 325 y =224  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "artillery_count"
			position = { x = 285 y =224  }
			format = right
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

	

	
		iconType =
		{
			name ="military_overview_banner_4"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 248 }
			Orientation = "UPPER_LEFT"
		}

		iconType =
		{
			name ="unit_type_bigship"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 228 }
			Orientation = "UPPER_LEFT"
		}

		instantTextBoxType = {
			name = "ship1_type_label"
			position = { x = 75 y =248  }
			format = centre

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 200
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
		instantTextBoxType = {
			name = "ship1_fire"
			position = { x = 290 y =250  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}

		instantTextBoxType = {
			name = "ship1_shock"
			position = { x = 325 y =250  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "ship1_count"
			position = { x = 285 y =250  }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
		
	
	
		iconType =
		{
			name ="military_overview_banner_5"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 274 }
			Orientation = "UPPER_LEFT"
		}

		iconType =
		{
			name ="unit_type_smallship"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 254 }
			Orientation = "UPPER_LEFT"
		}


		instantTextBoxType = {
			name = "ship2_type_label"
			position = { x = 75 y =274  }
			format = centre

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 200
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
		
		instantTextBoxType = {
			name = "ship2_fire"
			position = { x = 290 y =276  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
			
		instantTextBoxType = {
			name = "ship2_shock"
			position = { x = 325 y =276  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "ship2_count"
			position = { x = 285 y =276  }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
		


	
		iconType =
		{
			name ="military_overview_banner_6"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 300 }
			Orientation = "UPPER_LEFT"
		}

		iconType =
		{
			name ="unit_type_galley"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 280 }
			Orientation = "UPPER_LEFT"
		}

		instantTextBoxType = {
			name = "ship3_type_label"
			position = { x = 75 y =300  }
			format = centre

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 200
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
		instantTextBoxType = {
			name = "ship3_fire"
			position = { x = 290 y =302  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}

		instantTextBoxType = {
			name = "ship3_shock"
			position = { x = 325 y =302  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "ship3_count"
			position = { x = 285 y =302  }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
	


		iconType =
		{
			name ="military_overview_banner_7"
			spriteType = "GFX_military_overview_banner"
			position = { x= 0 y = 326 }
			Orientation = "UPPER_LEFT"
		}

		iconType =
		{
			name ="unit_type_transport"
			spriteType = "GFX_unit_types_strip_mil_view"
			position = { x= 25 y = 306 }
			Orientation = "UPPER_LEFT"
		}

		instantTextBoxType = {
			name = "ship4_type_label"
			position = { x = 75 y =326 }
			format = centre

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 200
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "ship4_fire"
			position = { x = 290 y =328  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		
		instantTextBoxType = {
			name = "ship4_shock"
			position = { x = 325 y =328  }
			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
			
		}
		instantTextBoxType = {
			name = "ship4_count"
			position = { x = 285 y =328  }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		#iconType =
		#{
		#	name ="unit_type_icons"
		#	spriteType = "GFX_unittype_icons"
		#	position = { x= 32 y = 154 }
		#	Orientation = "UPPER_LEFT"
		#}

		
		iconType =
		{
			name ="military_overview_frame"
			spriteType = "GFX_military_overview_frame"
			position = { x= 0 y = 320 }
			Orientation = "UPPER_LEFT"
		}

#### LAND 

		instantTextBoxType = {
			name = "domestic_military_land_label"
			position = { x = 40 y =397  }
			format = centre

			textureFile = ""
			font = "Main_16"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 160
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_morale_label"
			position = { x = 40 y =418 }
			format = centre

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = "DOMESTIC_MORALE"	
			maxWidth = 160
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		iconType =
		{
			name ="domestic_military_morale_value"
			spriteType = "GFX_stars"
			position = { x= 88 y = 438 }
			Orientation = "UPPER_LEFT"
		}



		instantTextBoxType = {
			name = "domestic_military_total_label"
			position = { x = 40 y =466 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 130
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_total_value"
			position = { x = 100 y =466 }
			format = right

			textureFile = ""
			font = "Main_14_bold"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_maximum_label"
			position = { x = 40 y =482 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 130
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_maximum_value"
			position = { x = 100 y =482 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}
		
		

		


		instantTextBoxType = {
			name = "domestic_military_maintenance"
			position = { x = 40 y = 510 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 130
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}


		instantTextBoxType = {
			name = "domestic_military_maintenance_value"
			position = { x = 100 y = 510 }
			format = right

			textureFile = ""
			font = "Main_14_bold"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}



		instantTextBoxType = {
			name = "domestic_military_land_label_naval"
			position = { x = 220 y =397 }
			format = centre

			textureFile = ""
			font = "Main_16"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 160
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_morale_label_naval"
			position = { x = 220 y =418 }
			format = centre

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = "DOMESTIC_MORALE"	
			maxWidth = 160
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		iconType =
		{
			name ="domestic_military_morale_value_naval"
			spriteType = "GFX_stars"
			position = { x= 268 y = 438 }
			Orientation = "UPPER_LEFT"
		}

		instantTextBoxType = {
			name = "domestic_military_total_label_naval"
			position = { x = 220 y =466 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 130
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_total_value_naval"
			position = { x = 280 y =466 }
			format = right

			textureFile = ""
			font = "Main_14_bold"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_maximum_label_naval"
			position = { x = 220 y =482 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 130
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "domestic_military_maximum_value_naval"
			position = { x = 280 y =482 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}


	
		

		instantTextBoxType = {
			name = "domestic_military_maintenance_naval"
			position = { x = 220 y = 510 }
			format = right

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 130
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}


		instantTextBoxType = {
			name = "domestic_military_maintenance_value_naval"
			position = { x = 280 y = 510 }
			format = right

			textureFile = ""
			font = "Main_14_bold"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}




		scrollbarType = {
				name = "land_slider"	
				slider = "landslider_SliderButton"
				track= "landslider_TrackButton"
				leftbutton = "landslider_upButton"
				rightbutton = "landslider_downButton"
				size = {x =172 y =16 }
				position = {x= 32 y =530}
				priority = 100			
				borderSize = {x =16 y = 16}	
				maxValue = 100
				minValue = 0
				stepSize =1
				startValue = 20
				horizontal = 1
	
	
				guiButtonType = {
					name = "landslider_SliderButton"	
					quadTextureSprite = "yearslider_slider2"
					tooltip = ""
					tooltipText =""	
					delayedTooltipText = ""
					position = { x=0 y =0}
				}
	
				guiButtonType = {
					name = "landslider_TrackButton"
					quadTextureSprite = "yearslider_background"
					position = { x=0 y =20}	
					tooltip = ""
					tooltipText =""
					delayedTooltipText = ""	
	
				}	
	
				guiButtonType = {
					parent = "landslider_SliderButton"
					name = "landslider_upButton"
					quadTextureSprite = "yearslider_leftbutton"
					position = { x=0 y =0}	
				}
				
				guiButtonType = {
					parent = "landslider_SliderButton"
					name = "landslider_downButton"
					quadTextureSprite = "yearslider_rightbutton"
					position = { x=0 y =120}	
				}
		}
		scrollbarType = {
				name = "naval_slider"	
				slider = "navalslider_SliderButton"
				track= "navalslider_TrackButton"
				leftbutton = "navalslider_upButton"
				rightbutton = "navalslider_downButton"
				size = {x =172 y =16 }
				position = {x= 214 y =530}
				priority = 100			
				borderSize = {x =16 y = 16}	
				maxValue = 100
				minValue = 0
				stepSize =1
				startValue = 20
				horizontal = 1
	
	
				guiButtonType = {
					name = "navalslider_SliderButton"	
					quadTextureSprite = "yearslider_slider2"
					tooltip = ""
					tooltipText =""	
					delayedTooltipText = ""
					position = { x=0 y =0}
				}
	
				guiButtonType = {
					name = "navalslider_TrackButton"
					quadTextureSprite = "yearslider_background"
					position = { x=0 y =20}	
					tooltip = ""
					tooltipText =""
					delayedTooltipText = ""	
	
				}	
	
				guiButtonType = {
					parent = "navalslider_SliderButton"
					name = "navalslider_upButton"
					quadTextureSprite = "yearslider_leftbutton"
					position = { x=0 y =0}	
				}
				
				guiButtonType = {
					parent = "navalslider_SliderButton"
					name = "navalslider_downButton"
					quadTextureSprite = "yearslider_rightbutton"
					position = { x=0 y =120}	
				}
		}



		instantTextBoxType = {
			name = "war_exhaustion_label"
			position = { x = 32 y = 352 }

			textureFile = ""
			font = "Main_14_plain"
			borderSize = {x = 4 y = 4}
			text = "WAR_EXHUASTION_LABEL"	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}

		instantTextBoxType = {
			name = "war_exhaustion_value"
			position = { x = 284 y =352 }
			format = right
			textureFile = ""
			font = "Main_14_plain"
			borderSize = {x = 4 y = 4}
			text = ""	
			maxWidth = 100
			maxHeight = 32	
			Orientation = "UPPER_LEFT"

			
		}








	}


windowType = {
			name = "domesticpanel_unit_select"
			backGround=""
			position = { x=0 y=0 }	
			size = { x=1024 y=100 }
			moveable = 0
			dontRender = ""
			horizontalBorder= ""
			verticalBorder= ""
			fullScreen = yes	
	
	
			iconType =
			{
				name ="domesticpanel_overlay"
				spriteType = "GFX_domesticpanel_overlay"
				position = { x= 0 y = 88 }
				Orientation = "UPPER_LEFT"
			}

			guiButtonType = {
				name = "back_button"
				position = { x=172 y =550}
				quadTextureSprite ="button_type_2"	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "BACK"
				buttonFont = "Main_14_black"
			}
	
			

		instantTextBoxType = {
			name = "label_fire"
			position = { x = 240 y = 115 }

			format = center

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = "DOMESTIC_FIRE"	
			maxWidth = 80
			maxHeight = 24
			Orientation = "UPPER_LEFT"
		
		}

		instantTextBoxType = {
			name = "label_shock"
			position = { x = 280 y = 115 }

			format = center

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = "DOMESTIC_SHOCK"	
			maxWidth = 80
			maxHeight = 24
			Orientation = "UPPER_LEFT"
		
		}

		instantTextBoxType = {
			name = "label_morale"
			position = { x = 320 y = 115 }

			format = center

			textureFile = ""
			font = "Main_14"
			borderSize = {x = 0 y = 0}
			text = "DOMESTIC_MORALE"	
			maxWidth = 80
			maxHeight = 24
			Orientation = "UPPER_LEFT"
		
		}
	
			
			
			listboxType = 
				{
				name ="domesticpanel_unit_select_list"
				position = { x=18 y =124}
				backGround=""
				size = { x=360 y =400}
				Orientation = "UPPER_LEFT"
				horisontal = 0
				spacing = 2
				scrollbartype = "standardlistbox_slider"
				borderSize = {x = 10 y = 10}
			}


			
		}
		
	windowType = {
		name = "domesticpanel_unit_selection_entry"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=150 y= 32 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no	
	


		guiButtonType =
		{
			name ="unit_selection_button"
			quadTextureSprite= "button_type_5"
			position = { x= 0 y = 0 }
			Orientation = "UPPER_LEFT"

			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

		}
		


		instantTextBoxType = {
			name = "name"
			position = { x = 44 y = 6 }

			format = left

			textureFile = ""
			font = "Main_14_plain"
			borderSize = {x = 0 y = 0}
			text = ""	
			maxWidth = 184
			maxHeight = 32	
			Orientation = "UPPER_LEFT"
		
		}
		
		iconType =
			{
				name ="fire_offensive"
				spriteType = "GFX_dots_offensive"
				position = { x= 212 y = 7 }
				Orientation = "UPPER_LEFT"
			}

		iconType =
			{
				name ="fire_defensive"
				spriteType = "GFX_dots_defensive"
				position = { x= 212 y = 15 }
				Orientation = "UPPER_LEFT"
			}

		iconType =
			{
				name ="shock_offensive"
				spriteType = "GFX_dots_offensive"
				position = { x= 248 y = 7}
				Orientation = "UPPER_LEFT"
			}


		iconType =
			{
				name ="shock_defensive"
				spriteType = "GFX_dots_defensive"
				position = { x= 248 y = 15}
				Orientation = "UPPER_LEFT"
			}

		iconType =
			{
				name ="morale_offensive"
				spriteType = "GFX_dots_offensive"
				position = { x= 284 y = 7 }
				Orientation = "UPPER_LEFT"
			}

		iconType =
			{
				name ="morale_defensive"
				spriteType = "GFX_dots_defensive"
				position = { x= 284 y = 15 }
				Orientation = "UPPER_LEFT"
			}
		
		
		


	}

}