Author           |
Message |
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 8:52 pm) Reply
|
|
Stupid Fucking Faggot Stupid 30 fuckbag who likes DBZ Joined: 20 Jan 2007 Posts: 7037 (Wed Jul 04, 2007 8:53 pm) Reply
|
Re: Set a Game to Classical Music |
|
|
The problem with what you're suggesting is that an important THINGY about video game music is that it has to loop easily.
Blue Danube doesn't fit the bill!
It's a very dynamic piece of music. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 8:57 pm) Reply
|
Re: Set a Game to Classical Music |
|
|
I'd actually be willing to concede that point since ideally an overworld theme has to loop better than most other in game music.
MHH's suggestion is decent, but it's a little too slow for an overworld theme I think. Maybe the song for travelling by boat. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 9:10 pm) Reply
|
Re: Set a Game to Classical Music |
|
|
Theldorrin is failing so hard in this thread. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 9:35 pm) Reply
|
|
Nickass Joined: 22 Jan 2007 Posts: 992 (Wed Jul 04, 2007 9:56 pm) Reply
|
Re: Set a Game to Classical Music |
|
|
Wasn't Blue Danube used for the alternate universe level in Starfox?
Or maybe Voices of Spring, but it was a Strauss waltz, I recall. |
|
Theldorrin Joined: 04 Jan 2007 Posts: 19724 (Wed Jul 04, 2007 10:59 pm) Reply
|
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 11:04 pm) Reply
|
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 11:13 pm) Reply
|
|
Theldorrin Joined: 04 Jan 2007 Posts: 19724 (Wed Jul 04, 2007 11:31 pm) Reply
|
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Jul 04, 2007 11:33 pm) Reply
|
Re: Set a Game to Classical Music |
|
|
I think that could work as overland music or city music (particularly the dwarf city). |
|
Theldorrin Joined: 04 Jan 2007 Posts: 19724 (Wed Jul 04, 2007 11:53 pm) Reply
|
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Thu Jul 05, 2007 12:00 am) Reply
|
Re: Set a Game to Classical Music |
|
|
That should be Garland's theme. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Thu Jul 05, 2007 11:33 pm) Reply
|
|
Rice Joined: 20 Jan 2007 Posts: 3470 (Fri Jul 06, 2007 1:44 am) Reply
|
Re: Set a Game to Classical Music |
|
|
I would participate in this but I never played FF1. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Fri Jul 06, 2007 1:46 am) Reply
|
Re: Set a Game to Classical Music |
|
|
I was actuallty hoping Chris would critique the choices some more. |
|
Theldorrin Joined: 04 Jan 2007 Posts: 19724 (Fri Jul 06, 2007 1:46 am) Reply
|
Re: Set a Game to Classical Music |
|
|
Just pretend it's FF6 and we can translate the music into FF1. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Fri Jul 06, 2007 1:49 am) Reply
|
Re: Set a Game to Classical Music |
|
|
I'm basically covering all the specific themes. Most of the other stuff is dungeon themes, battle song, sad song, victory song. Generic crap that anyone can do.
I still need a Kraken and Chaos theme. |
|
Theldorrin Joined: 04 Jan 2007 Posts: 19724 (Fri Jul 06, 2007 1:50 am) Reply
|
Re: Set a Game to Classical Music |
|
|
The neat thing about doing this conceptually is that we can expand on the soundtrack. |
|
Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Fri Jul 06, 2007 1:54 am) Reply
|
Re: Set a Game to Classical Music |
|
|
Well ideally each town would have a theme so we should probably listen to the ones we have a set them to a specific town. We also need a Matoya theme, Castle dungeon theme, cave dungeon theme, presumably each fiend's dungeon would have a special theme.
Moonlight Sonata movement 1 would be great for the Earth crystal town Melmond that's being destroyed by the undead.
http://www.youtube.com/watch?v=O6txOvK-mAk |
|
|