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Mafia rule suggestions
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Rice
Joined: 20 Jan 2007
Posts: 3470
(Sat Jun 16, 2007 1:47 am)
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Post     Re: Mafia rule suggestions

How DOES this occur live? Do people just kind of chill over drinks and discuss who to kill next or do people sit in a circle and awkwardly talk about it until they've reached a consensus?
Magic Juan
Joined: 10 Jan 2007
Posts: 8709
(Sat Jun 16, 2007 1:49 am)
Reply

Post     Re: Mafia rule suggestions

I think 6 is a good number.
Servbot
Overrated faggot
Joined: 20 Jan 2007
Posts: 9020
(Sat Jun 16, 2007 1:57 am)
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Post     Re: Mafia rule suggestions

I think Mafia should be able to use AIM. I also think Mafia should only get 12 hours to vote. Depending on how many people are playing I think there should only be 3 powers available to townspeople, and 1 available to the Mafia (IF ANY!).

Also, if whoever doesn't make a post the first day of the game, they should be killed off.
Yogurtman
Odin
Joined: 03 Jan 2007
Posts: 2248
(Sat Jun 16, 2007 2:13 am)
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Post     Re: Mafia rule suggestions

I don't mind AIM being available, because you aren't going to talk to anyone who you aren't 100% sure is a townsperson, and without all the special roles it was very hard to determine that. I talked to Vinny after he was dead, and Clotho who was pretty much the only person I was sure was a townsperson when he was alive. The only thing we PLANNED on AIM was killing Psaturn in the last round instead of ALDP, and that was wrong and then Clotho didn't listen to me anyway.
Captain PUNisher
Joined: 22 Jan 2007
Posts: 1103
(Sat Jun 16, 2007 2:25 am)
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Post     Re: Mafia rule suggestions

I kind of like that Godfather role, either way I think one role for the mafia would be neat, even if it had to be a near useless one.
_________________
Said the Captain PUNisher.
Big Fagot
Alpha ape
Joined: 09 Jan 2007
Posts: 10545
(Sat Jun 16, 2007 5:18 am)
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Post     Re: Mafia rule suggestions

Am I insane, or would a TRAITOR role for the Mafia be awesome? That way THEY'D have a secret enemy in THEIR midst!

Also, you're crazy if you think Mafia is getting a ghost forum.
Jason
At ten I shaved my head and tried to be a monk, I thought the older women would like me if I did.
Joined: 28 Feb 2007
Posts: 7600
(Sat Jun 16, 2007 5:21 am)
Reply

Post     Re: Mafia rule suggestions

He obviously didn't mean a whole forum.

Also, a traitor role could, uh, immediately tell people who all the Mafia are, and, uh.
Derek Payne
huhhhh *puke* huhhhhhuh come on mike save the game *puke*
Joined: 20 Jan 2007
Posts: 4743
(Sat Jun 16, 2007 5:23 am)
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Post     Re: Mafia rule suggestions

I clearly meant the ghost thread, Peter.
Big Fagot
Alpha ape
Joined: 09 Jan 2007
Posts: 10545
(Sat Jun 16, 2007 5:28 am)
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Post     Re: Mafia rule suggestions

Well, how about multiple teams of mafia who don't know each other's identities? Three and three!
Jason
At ten I shaved my head and tried to be a monk, I thought the older women would like me if I did.
Joined: 28 Feb 2007
Posts: 7600
(Sat Jun 16, 2007 5:30 am)
Reply

Post     Re: Mafia rule suggestions

That's certainly a possibility I've been thinking of for future games.
Big Fagot
Alpha ape
Joined: 09 Jan 2007
Posts: 10545
(Sat Jun 16, 2007 5:31 am)
Reply

Post     Re: Mafia rule suggestions

I think everybody should be allowed to use AIM except Vinny.
Big Fagot
Alpha ape
Joined: 09 Jan 2007
Posts: 10545
(Sat Jun 16, 2007 5:35 am)
Reply

Post     Re: Mafia rule suggestions

A different theme would be neat. Klan and niggers?
SuperPsaturn
SuperPSaturn
Joined: 21 Jan 2007
Posts: 2111
(Sat Jun 16, 2007 8:49 am)
Reply

Post     Re: Mafia rule suggestions

The niggers walk around in white makeup?
Servbot
Overrated faggot
Joined: 20 Jan 2007
Posts: 9020
(Sat Jun 16, 2007 10:21 am)
Reply

Post     Re: Mafia rule suggestions

So I'd get to play as myself? That doesn't sound like it'd be fun.
Clotho
Clotho's rational faculties are not estimated to be at optimal capacity for a sapient specimen
Joined: 20 Jan 2007
Posts: 1850
(Sat Jun 16, 2007 11:27 am)
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Post     Re: Mafia rule suggestions

I don't think we should increase the mafia amount, Theldorrin. The games hard enough as it is.
Vinny
[00:10] How can you get an erect dick into your own ass?
Joined: 16 Jan 2007
Posts: 5181
(Sat Jun 16, 2007 11:41 am)
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Post     Re: Mafia rule suggestions

I still don't like some of the special roles.
Jason
At ten I shaved my head and tried to be a monk, I thought the older women would like me if I did.
Joined: 28 Feb 2007
Posts: 7600
(Sat Jun 16, 2007 11:44 am)
Reply

Post     Re: Mafia rule suggestions

Aw, I'm sorry.
Vinny
[00:10] How can you get an erect dick into your own ass?
Joined: 16 Jan 2007
Posts: 5181
(Sat Jun 16, 2007 11:45 am)
Reply

Post     Re: Mafia rule suggestions

Fine, I'll just come up with a brilliant way to abuse what's there and all will be fixed in Mafia IV.
Jason
At ten I shaved my head and tried to be a monk, I thought the older women would like me if I did.
Joined: 28 Feb 2007
Posts: 7600
(Sat Jun 16, 2007 11:46 am)
Reply

Post     Re: Mafia rule suggestions

Better quickly come up with the capacity to be brilliant in any way before I close sign-ups.
Clotho
Clotho's rational faculties are not estimated to be at optimal capacity for a sapient specimen
Joined: 20 Jan 2007
Posts: 1850
(Sat Jun 16, 2007 11:46 am)
Reply

Post     Re: Mafia rule suggestions

Too many special roles!

I'd say, ditch the person with special touch

Keep the protector, the psaros (for confusion), the psychic, the bomber (for fun) and the vigilante.
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