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Indie, Niche, and Train Sims
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Servbot
Overrated faggot
Joined: 20 Jan 2007
Posts: 9020
(Sun Sep 16, 2007 2:51 pm)
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Post     Re: Indie, Niche, and Train Sims

So ADOM is multiplayer?
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 2:53 pm)
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Post     Re: Indie, Niche, and Train Sims

I died. Now I remember the game.
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 2:53 pm)
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Post     Re: Indie, Niche, and Train Sims

And no.
Servbot
Overrated faggot
Joined: 20 Jan 2007
Posts: 9020
(Sun Sep 16, 2007 3:02 pm)
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Post     Re: Indie, Niche, and Train Sims

Man, is it really that difficult?
Rice
Joined: 20 Jan 2007
Posts: 3470
(Sun Sep 16, 2007 3:04 pm)
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Post     Re: Indie, Niche, and Train Sims

I have literally died well over 100,000 times in ADOM.
Rice
Joined: 20 Jan 2007
Posts: 3470
(Sun Sep 16, 2007 3:06 pm)
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Post     Re: Indie, Niche, and Train Sims

And I haven't even beaten like 1/3 of the game!
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:06 pm)
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Post     Re: Indie, Niche, and Train Sims

The most frustrating thing about ADOM is that you can play for months, and not even come close to finishing it, yet you read usenet posts, and fucking crazy gamers put challenges for themselves to make it more difficult.
Rice
Joined: 20 Jan 2007
Posts: 3470
(Sun Sep 16, 2007 3:08 pm)
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Post     Re: Indie, Niche, and Train Sims

I don't understand how people can complain about the ease of the game. They have to be doing something fundamentally different, like meticulously planning each step the PC takes.
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:10 pm)
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Post     Re: Indie, Niche, and Train Sims

The challenges piss me of so much. I dont understand how its possible.
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:12 pm)
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Post     Re: Indie, Niche, and Train Sims

Guys, lets make the exact same characters, and see who gets the most points.
Rice
Joined: 20 Jan 2007
Posts: 3470
(Sun Sep 16, 2007 3:14 pm)
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Post     Re: Indie, Niche, and Train Sims

How would we ensure our stats are the same? Also I think if I started playing ADOM again it would be a really bad idea.
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:15 pm)
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Post     Re: Indie, Niche, and Train Sims

I mean, we choose the same race and class, everything else is of course, different
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Sun Sep 16, 2007 3:21 pm)
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Post     Re: Indie, Niche, and Train Sims

I think they basically simulate the game in their head and use that to determine every course of action.

It's pretty absurd.

I just charge into shit.
Rice
Joined: 20 Jan 2007
Posts: 3470
(Sun Sep 16, 2007 3:23 pm)
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Post     Re: Indie, Niche, and Train Sims

I actually had a character who I believed was capable of at least getting a couple of the orbs and shit(I had plundered the Tomb of High Kings!) and he got petrified by a Gorgon when I was wandering around in the Big Room. I was dead before I even realized it!
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:32 pm)
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Post     Re: Indie, Niche, and Train Sims

I think the hardest part is when your character gets powerful, so you become a bit careless with weak monsters, but suddenly out of now where, comes a powerful creature, and before you know it, you are dead.
Magic Juan
Joined: 10 Jan 2007
Posts: 8709
(Sun Sep 16, 2007 3:36 pm)
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Post     Re: Indie, Niche, and Train Sims

Guys, I would like to play this with you.
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:37 pm)
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Post     Re: Indie, Niche, and Train Sims

Someone choose a character.
MADali
Basically, someone like me is the friend who is watching from afar and shaking one's head.
Joined: 21 Jan 2007
Posts: 6740
(Sun Sep 16, 2007 3:38 pm)
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Post     Re: Indie, Niche, and Train Sims

Magic Juan, I dont remember if you played this or not, but its not multiplayer or anything.
Rice
Joined: 20 Jan 2007
Posts: 3470
(Sun Sep 16, 2007 3:38 pm)
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Post     Re: Indie, Niche, and Train Sims

I say human wizard, because I think they are powerful and you can do a lot with them, but really I'm up for anything as long as it's not Bard or Merchant or some shit.
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Sun Sep 16, 2007 3:40 pm)
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Post     Re: Indie, Niche, and Train Sims

I'll do this, although it's quite likely that I'll die on the first monster, since that happens to me quite often.
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